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| Software used | ||||||||||||||||||||||||||||||
| Maya, Quest3d, Shaderfx, 3dsmax, Photoshop, Cube map gen, Turtle, Crazy bump, HDR shop, NVIDIA DDS & Normal Map PhotoShop Plugin | ||||||||||||||||||||||||||||||
| Related links | ||||||||||||||||||||||||||||||
| http://www.gamedev.net/community/forums/topic.asp?topic_id=541889 http://www.devmaster.net/forums/showthread.php?t=14470 http://forums.cgsociety.org/showthread.php?p=5996350#post5996350 |
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| Discription | ||||||||||||||||||||||||||||||
This is an island for the game (Earth 2124). Earth 2124 Its a spaceship fighting game. Small spaceship fighters will navigate around my models and will fighting with each other. One side is human and another side is alien. This work is 16 Bit HDR Radiosity Normal Mapping. I usually use the same method for all of my realtime project. Radiosity Normal Mapping is a method that have been used in Half-Life®2 / Valve Source™Shading. In Radiosity Normal Mapping, we transform our basis into tangent space and compute light values for each vector. Therefore we will have 3 Directional lightmap. Related links |
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| Shortcuts | ||||||||||||||||||||||||||||||
| Press i button to hide and show Info panel 1: Walkthrough Camera 2: Object Inspection Camera 3: Cinematic Camera #1 4: Cinematic Camera #2 5: Cinematic Camera #3 6: Cinematic Camera #4 7: Cinematic Camera #5 8: Music on/off E: Toon Shader T: Motion Blur Z: FPS p: Hide particle and dust +: Increase Camera Focal Lenght -: Decrease Camera Focal Lenght Esc: Quit Space: Reset Walkthrough Camera Position |
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