|Maya, Quest3d, Shaderfx, 3dsmax, Photoshop, Mudbox, Cube map gen, Turtle, Crazy bump, HDR shop, NVIDIA DDS & Normal Map PhotoShop Plugin|
This work is 16 Bit HDR Radiosity Normal Mapping. I usually use the same method for all of my realtime project. Radiosity Normal Mapping is a method that have been used in Half-Life®2 / Valve Source™Shading. In Radiosity Normal Mapping, we transform our basis into tangent space and compute light values for each vector. Therefore we will have 3 Directional lightmap.
Use Arrow key and mouse to navigate with Walkthrough Camera.
1: Walkthrough Camera