home
 
 
Software used
Maya, Quest3d, Photoshop, Turtle, NVIDIA DDS & Normal Map PhotoShop Plugin
 
Related links
http://forums.cgsociety.org/showthread.php?f=39&t=638803
http://forums.cgsociety.org/showthread.php?f=224&t=514028
http://www.devmaster.net/forums/showthread.php?t=13221
http://www.gamedev.net/community/forums/topic.asp?topic_id=496508
 
Discription
This is a model that i have built for the upcoming movie (The Seasons Of The Soul). Baked Ambiant Occolution with Turtle render engine
for maya. This work is fully vertex shader.
 
Shortcuts

Use Arrow key and mouse to navigate with Walkthrough Camera.
Use Middle mouse button to zoom in and out with Object Inspection Camera.
Press i button to hide and show Info panel.

F: Walkthrough Camera
G: Object Inspection Camera
H: Cinematic Camera #1
J: Cinematic Camera #2
K: Cinematic Camera #3
L: Cinematic Camera #4
E: Toon Shader Post Effect
R: Depth Of Field Post Effect
Z: FPS
+: Increase Camera Focal Lenght
-: Decrease Camera Focal Lenght
1: Increase Brigthness
2: Decrease Brigthness
3: Increase Contrast
4: Decrease Contrast
5: Increase Gamma
6: Decrease Gamma
Space: Reset Walkthrough Camera Position
Esc: Quit

 
 
 
 
 
DOWNLOAD
 
thumb
thumb
thumb
thumb
thumb
thumb
 
thumb
thumb
thumb