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| . What is X_FRIDGE?
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. X_FRIDGE is a realtime environmental visualization project with some parameters to change the overall view like the abiliity to add fog or change the camera
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. FOV and also some post effects like Distortion, Bloom, Paint, etc that are applied in real time. Next all of them will be describe in detail. |
. What is the main purpose of making this environment? |
. This is my first serious realtime project and my purpose was to get more familiar with realtime word and also get in professional to work with QUEST3D. |
. Another purpose was to achive a higher level of realism. It was very challenging to me, because there are some limitations in the realtime content. |
. Modeling and designing have been done in MAYA and the realtime frame work application has been QUEST3D. For texturing I use a combination of MAYA |
. and PHOTOSHOP. To export a mesh in X format from MAYA to QUEST3D I used the OKINO PolyTrans for MAYA. To generate a normal map I used NVIDIA |
. Normal Map Filter Plugin. All the light bakeing processes are done by MENTALRAY stand alone and there is no dynamic shadow or light in a final result. To |
. see some part of the process of making X-FRIDG project you can check out three links blow. |
. SYSTEM REQUIREMENTS |
. Microsoft Windows 98,ME,2000 or XP |
. 3D accelerator card with minimum 16 bit color |
. DirectX 9.0c or higher |
. A latest of your GPU driver |
. Here are the things I've implemented in the option menu |
. DISPLAY
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. FILL MODES : Point - Wireframe - Solid |
. SYSTEM INFO : On / Off |
| . COLISION OBJECTS VISIBILITY : Sky - Ground - Refrigerator |
. OTHER EFFECTS : Distortion - Back light - Fridge Bloom - Overall Light Bloom |
. Wet Ground : On / Off - Type : Reflection & Refraction / Reflection / Color only |
. CLOUD SHADOW : On / Off - Shadow # 1 - Shadow # 2 - Shadow # 3 - Shadow # 4 -Shadow # 5 |
. PERFORMANCE
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. PRESET QUALITY : Very Low - Low - Medium - High - Very High - Ultra High |
. PARTICLE : On / Off |
. OBJECTS VISIBILITY : Refrigerator - Atmosphere - Ground - Plants |
. TEXTURE DETAIL : Very Low - Low - Medium - High - Vry High |
. BUMP / NORMAL / RELIEF MAPPING : Disable All - Parallax Mapping - Relief Mapping - Relief Mapping Shadows |
. NAVIGATION
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. CAMERA : Walkthrough - Object Inspection - Cinematic # 1 ... 8 |
. CAMERA PROPERTY / Walkthrough : Focal Length - Gravity : On / Off - Reset Camera Position - Breathing Intensity |
. CAMERA PROPERTY / Object Inspection : Focal Length - Damping Amount [ Zoom ] - Damping Amount [ Rotation ] |
. CAMERA PROPERTY / Cinematic # 1 ... 8 : Focal Length |
. DEPTH OF FIELD : On / Off - Strength - Quality : Low / Medium / High |
. FOG : On / Off - Type : Lineair / Exponetial / Exponetial 2 - Start - End - Density - Color RGB |
. POST EFFECTS |
. PAINTING / Option - BLACK & WHITE / Option - COLOR CORRECTION / Option - EDGE DETECT / Option - MEGA BLUR / Option - HEAVY BLUR - |
. BLOOM / Option - NEGATIVE - TILES / Option - REDUCE COLORS / Option - SOFT BLUR / Option - TONING / Option - SOFTEN |
. SOUND |
. MUSIC : On / Off - Volume |
. AMBIANCE : On / Off - Volume |
. INFORMATION |
. CREDITS : Developed by : Ali Rahimi Shahmirzadi - Music by : Homan Namdari
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. CAPTURE / LAYER
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. CAPTURE PROPERTY : Capture speed - Capture Output Location - Capture With or Without GUI |
. QUIT |
. Close the project. |
. X_FRIDGE only tested on NVIDIA GPU there is a possiblity on ATI or other GPUs in Very High or Ultra High Preset Quality , ground texture become flicker. If it |
. happens disable normal map or bump map. |
. In case that you see any bug please report it to me with an snapshot of a problem. |
. If you are a game programmer and have a speciality in QUEST3D or other game engines or interested in cooperating me, you can contact me via Email |
. info@ali-rahimi.net for more information. |
. Also some of my projects are capable to become a game engine technical demo. In case you need a technical demo for your game engine you can contact |
. me as well. |
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. It's the main project file in EXE format. After installation it will run automaticly. To see the option menu when a project is running, press ESC key. |
. This avi movie is in DivX 6.1 format. In case DivX 6.1video codec is not installed on your pc, you can download it from http://www.divx.com which is |
. available free for mac and win. |
. Note 1 : The fallowing movie is captuerd in real time directly from the project. Motion Blur, Camera Shake, Color Correction are added after capturing process |
| . in a composition software (fusion 5). |
. Note 2 : It's recommended to watch this movie by DivX Player. |
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. This avi movie is in DivX 6.1 format. In case DivX 6.1video codec is not installed on your pc, you can download it from http://www.divx.com which is |
. available free for mac and win. |
. Note 1 : The fallowing movie is captuerd in real time directly from the project. Motion Blur is added after capturing process in a composition software |
| . (fusion 5). |
. Note 2 : It's recommended to watch this movie by DivX Player. |
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. All of this snapshots are taken directly from the project. To see the pictures in high resolution, click on thumbnails. |
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